#include "Game.hpp"
#include "PhysicWorld.hpp"


Game::Game(Level& l):
m_level(l)
{

}

void Game::update(const float dt)
{
    PhysicWorld::instance().update(dt);
    m_level.update(dt);
}

void Game::draw(sf::RenderTarget& t)
{
    m_level.draw(t);
}
